Blog
I previously wrote a post on Changing Facial Expressions where I went through the basics of how to control facial expressions in Unity. Since then ...
I have been exploring iFacialMocap, an iOS app that uses the iPhone "ARKit" library to convert facial expressions into a series of movements. These can ...
One of the projects I plan to undertake is to create a cartoon series using "web stories", a format for browsing through visual content on ...
My goal is to create characters in VRoid Studio and then use them in an animated video created in Unity. A part of this challenge ...
Runevision developed a locomotion system for use with Unity. It deals with issues such as walking over sloped or uneven surfaces, making sure the feet ...
In this post I describe my current plans for animation of VRoid Studio characters in Unity (using animation clips). I might change my mind on ...
VRoid characters in Unity include "Blendshapes" (called "Shape Keys" in Blender) that morph the eyes, eyebrows, and mouth on the face to create different expressions. ...
The eyes are an important part of acting. They convey a lot of emotion, from their shape to what they are looking at. It is ...
By default, characters loaded into Unity using UniVRM do not blink. You can animate blinking yourself using animation clips, but UniVRM also provides a script ...

This post provides a list of my blog posts related to VRoid Studio and Unity for creating animations (movies, short cartoons, etc). I will come ...
A common requirement is to have characters move around a scene. There are different ways of achieving this with different degrees of complexity. As I ...
In this post I summarize the Unity terminology related to Cinemachine timelines and cameras. Cinemachine is a package for Unity design to create cutscenes or ...
3D models are created by external applications and then loaded into Unity as assets. Characters, furniture, buildings etc are all models. VRoid Studio can export ...

There are a few foundational concepts that are worth understanding in Unity. These concepts are used in a variety of ways, as will be shown ...

In this post I give an overview of how to install VRoid Studio and Unity. Both products have installation instructions that I recommend you read ...

"I wonder how hard it would be to use VRoid Studio and Unity to create an animated movie?" I am starting this series of blog ...
I have been creating a series of Live Streams on put into a playlist called "Project Wookie" on my Behind the Scenes channel on YouTube. ...
In this post I collecting notes related to experiments with MIDI control of Character Animator in case useful to anyone else. I am still working ...
I have previously shared two videos on YouTube on some ideas for syncing animation with a music track in Adobe Character Animator. But there as ...
After hitting some delays with volunteer voice actors, I decided to have a go at turning my animation into a comic. No voice actors required! ...

I just did a YouTube video of some ways to get more precise recordings of hand positions etc. Hopefully contains some useful tips. (This page ...
This is just a pointer to a post I did in the forums, so I can find it again later: https://forums.adobe.com/thread/2520232. Basically the physics collision ...
This is a pointer to a forum post I did, so I can find it again later. It talks about the need to fix the ...
This post is for intermediate Adobe Character Animator users. It goes into “behaviors” in greater depth than may be first clear from reading the user ...