Blog
A personal side project is converting textual descriptions of camera positioning (for filmmaking) to a machine readable form. Screenplays normally do not include camera directions ...
I have been exploring OpenUSD (formerly USD from Pixar) for creating computer generated animated videos. I create the characters, backgrounds, and animations as 3D models, ...
I am trying to work out how to do various cinematic effects in Omniverse. This post is one step on that journey, particularly for "God ...
Ambient occlusion is a lighting effect that increases shadows where two surfaces meet. In real life, there is less light bouncing around surfaces in corners ...
One effect I used in my first episode is rain to amplify the mood. This involved raindrops on glass windows, rain falling from the sky, ...
I am creating a simple animated cartoon using Unity and the High Definition Render Pipeline (HDRP). One challenge that comes up is how to control ...
In this post I describe how I am planning to get the exposure right when using the Unity Sequences package with the High Definition Render ...
I am (slowly!) working on creating an animated cartoon series using Unity 3D to animate the characters. I am upgrading the project from the older ...
Added Aug 20, 2022: Please note: This post can still be interesting, but if you want my final answer, check out this newer post. One ...

There are many great resources out there on how to move the camera for a great camera shot. Here I share a few videos introducing ...
Depth of field is a Unity camera effect in allows you to blur the background and foreground, creating greater focus on your character. I recently ...
I am in the process of upgrading my Unity project from the Built in Render Pipeline to the High Definition Render Pipeline (HDRP). HDRP does ...
I am using Unity with VRoid Studio characters to create a series of cartoon episodes. Unity supports "real time" and "baked" lighting. So which to ...
I subscribe to MasterClass.com and a new lesson series from James Cameron was just released (yes \ the\ James Cameron) where one of the lessons ...
I still dream of creating a lightly animated anime styled comic, using VRoid Studio characters in Unity (an engine for creating games). Even if I ...
My personal goal is to create an semi animated comic. In particular, create a "web story" per episode of a series. I do not plan ...