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I am interested in OpenUSD for portability of content. Instead of being tied to one rendering engine, my content can be rendered in multiple tools. ...
What are the normal stages in creating an 3D animated video? There are variations depending on whether you are doing a full length movie, a ...
If you have watched Suvidriel's YouTube channel you will know you can have multiple textures for your VRoid character face, clothes, etc using tiling. This ...
This post includes an update on my plans to do expressions with VRoid characters for the purpose of creating short animated video clips using Unity ...
VRoid gives you a lot of flexibility over many things of a character, but arm thickness is not one of them. You can control the ...
I wanted to have a character ride an electric scooter. I am not going to worry initially about mounting and dismounting, but I do want ...
Some expressions involve changing the face structure (a smile is created by a blend shape) while others involve changing the texture of the face (like ...
I recently shared a blog post on a Unity script I am experimenting with to add ARKit compatible expressions to VRoid characters. Of course the ...
I have described challenges in animating facial expressions in a previous post. Facial expressions are based on "blend shapes" to adjust the shape of the ...
I previously wrote a post on Changing Facial Expressions where I went through the basics of how to control facial expressions in Unity. Since then ...
I have been exploring iFacialMocap, an iOS app that uses the iPhone "ARKit" library to convert facial expressions into a series of movements. These can ...
My goal is to create characters in VRoid Studio and then use them in an animated video created in Unity. A part of this challenge ...
In this post I describe my current plans for animation of VRoid Studio characters in Unity (using animation clips). I might change my mind on ...
VRoid characters in Unity include "Blendshapes" (called "Shape Keys" in Blender) that morph the eyes, eyebrows, and mouth on the face to create different expressions. ...
The eyes are an important part of acting. They convey a lot of emotion, from their shape to what they are looking at. It is ...
By default, characters loaded into Unity using UniVRM do not blink. You can animate blinking yourself using animation clips, but UniVRM also provides a script ...

This post provides a list of my blog posts related to VRoid Studio and Unity for creating animations (movies, short cartoons, etc). I will come ...
3D models are created by external applications and then loaded into Unity as assets. Characters, furniture, buildings etc are all models. VRoid Studio can export ...

"I wonder how hard it would be to use VRoid Studio and Unity to create an animated movie?" I am starting this series of blog ...