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USD (Universal Scene Description) is an file format originally developed by Pixar for describing 3D scenes. A scene can include a collection of sets, characters, ...
In my last blog I introduced this new series on applying machine learning to screenplays with the goal of automating some of the tedious steps ...
This is a first post in a new thread looking at using machine learning to speed up my process of assembling camera shots in an ...
For my hobbyist animation efforts I started with friends as voice actors. However, not having many friends… I mean, it is hard for my numerous ...
When you use a walk animation in a Unity Timeline using an Animation Track with Scene Offsets applied, you may come across a problem where ...
Here is my current implementation of captions in Unity, the writing you see at the bottom of the screen that shows what the character is ...
I am using Unity Sequences to create a cartoon series (slowly). It is probably more accurate to say I am learning the technology to create ...
The Unity Sequences package support has a number of features to make it easier to create movies, game cutscenes, or in my case short animated ...
There was an Animation Rigging incompatibility with Sequences in Unity which has been fixed in version 1.2.0 of Animation Rigging. (It results in lots of ...
I have been exploring the new Sequences package beta for Unity for animation and one of the things it makes heavy use of was Prefab ...
(UPDATED Jun 28, 2021 to reflect my greater understanding.) Just a quick blog of my initial experiences and understanding of the new sequences support. I ...
In this post I summarize the Unity terminology related to Cinemachine timelines and cameras. Cinemachine is a package for Unity design to create cutscenes or ...

There are a few foundational concepts that are worth understanding in Unity. These concepts are used in a variety of ways, as will be shown ...