1.3.2
Character Development
Character Development is the process of designing and creating 3D models for characters, including their structure, movement, and personality.
Character Modeling: The creation of a 3D representation of a character, including their shape, proportions, and features using vertices, edges, and faces.
Bones and Rigging: The process of adding a skeletal structure (bones) to a character and binding it to the mesh, allowing for movement and posing through rigging.
Blend Shapes: Creating variations in a character’s face or body to allow for different expressions or body shapes through deformation of the mesh.
Expressions: Designing facial expressions and body language that convey emotions and reactions to the character’s environment and story.
Voice Selection: Choosing or recording a voice to match the character’s personality, contributing to the overall performance and immersion.