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There are probably some great books on how to write good drama scripts, but I came across a reference to ‘The Poetics’ written by Aristotle ...
I am planning to reboot my "Extra Ordinary" animation series using web stories. The animated version was fun, but I found it too hard for ...
If you have watched Suvidriel's YouTube channel you will know you can have multiple textures for your VRoid character face, clothes, etc using tiling. This ...
This post includes an update on my plans to do expressions with VRoid characters for the purpose of creating short animated video clips using Unity ...

I am having a go at a 3D animated comic series. I am getting closer, getting the ground work out of the way (e.g. https://twitter.com/xordinary99/status/1344592878509572096?s=21). ...
Yesterday I wrote a blog post on a list of low end motion capture tools. Today I thought I would share my opinions and (limited) ...
One of my personal challenges is how to create 3D animated content with relatively low effort and decent quality. I have been building up a ...
If you search online for how to structure Manga, Anime, a Webtoon comic, or more you will find various discussions on what terminology to use ...
My personal goal is to create an semi animated comic. In particular, create a "web story" per episode of a series. I do not plan ...
VRoid gives you a lot of flexibility over many things of a character, but arm thickness is not one of them. You can control the ...
I wanted to have a character ride an electric scooter. I am not going to worry initially about mounting and dismounting, but I do want ...
Some expressions involve changing the face structure (a smile is created by a blend shape) while others involve changing the texture of the face (like ...
I recently shared a blog post on a Unity script I am experimenting with to add ARKit compatible expressions to VRoid characters. Of course the ...
I have described challenges in animating facial expressions in a previous post. Facial expressions are based on "blend shapes" to adjust the shape of the ...
I previously wrote a post on Changing Facial Expressions where I went through the basics of how to control facial expressions in Unity. Since then ...
I have been exploring iFacialMocap, an iOS app that uses the iPhone "ARKit" library to convert facial expressions into a series of movements. These can ...
One of the projects I plan to undertake is to create a cartoon series using "web stories", a format for browsing through visual content on ...
My goal is to create characters in VRoid Studio and then use them in an animated video created in Unity. A part of this challenge ...
Runevision developed a locomotion system for use with Unity. It deals with issues such as walking over sloped or uneven surfaces, making sure the feet ...
In this post I describe my current plans for animation of VRoid Studio characters in Unity (using animation clips). I might change my mind on ...
VRoid characters in Unity include "Blendshapes" (called "Shape Keys" in Blender) that morph the eyes, eyebrows, and mouth on the face to create different expressions. ...
The eyes are an important part of acting. They convey a lot of emotion, from their shape to what they are looking at. It is ...
By default, characters loaded into Unity using UniVRM do not blink. You can animate blinking yourself using animation clips, but UniVRM also provides a script ...

This post provides a list of my blog posts related to VRoid Studio and Unity for creating animations (movies, short cartoons, etc). I will come ...