Blog
Anime style animation (and cartoons in general) normally use cel shading 3D computer animation shading, but made to look more flat. So before you start ...
This is my summary of a podcast I found on YouTube (its available on multiple platforms) from "Bulletproof Screenwriting", an interview with Karl Iglesias (author, ...

There are many great resources out there on how to move the camera for a great camera shot. Here I share a few videos introducing ...
The following is how I upgrade my 2021.2.0b5 projects to 2022.1.1f1 (my new baseline version). I am doing this as there have been a number ...
Depth of field is a Unity camera effect in allows you to blur the background and foreground, creating greater focus on your character. I recently ...
In this blog I talk about the artistic side of deciding what to include in a location design. I am using Unity to do my ...
What are the normal stages in creating an 3D animated video? There are variations depending on whether you are doing a full length movie, a ...
I am in the process of upgrading my Unity project from the Built in Render Pipeline to the High Definition Render Pipeline (HDRP). HDRP does ...
The Unity Sequences package support has a number of features to make it easier to create movies, game cutscenes, or in my case short animated ...
One common problem with animating characters is when you instantly cut from one pose to another for characters with physics on hair or cloth. Physics ...
I came across "The Upload: The Rise of the Creator Economy" as a podcast, discovering later it’s the audio track of a YouTube series, backed ...
There was an Animation Rigging incompatibility with Sequences in Unity which has been fixed in version 1.2.0 of Animation Rigging. (It results in lots of ...
As a content creator, how can you efficiently turn your creativity into something you can share with others to enjoy? I ask this question of ...
Ever wanted to quickly capture ARKit facial blend shapes for a OpenUSD project? There a number of free tools around, but I wanted to share ...
I am using Unity with VRoid Studio characters to create a series of cartoon episodes. Unity supports "real time" and "baked" lighting. So which to ...
I subscribed to @MuRo\ CG's "PlayAnimaker" on Pixiv. He is doing some cool work with using VR headsets for Anime style output. You can use ...

I have been exploring creating an animated comic using Google web stories, a HTML format designed for vertically oriented video and images. One of the ...

I just came across Pixar's Universal Scene Description language. It’s a file format they use for all of their movies. It was interesting to see ...
I am have been working on a lightly animated comic (pages, with speech bubbles, but where there is a short video clip on each page ...
I have been exploring the new Sequences package beta for Unity for animation and one of the things it makes heavy use of was Prefab ...
(UPDATED Jun 28, 2021 to reflect my greater understanding.) Just a quick blog of my initial experiences and understanding of the new sequences support. I ...
I subscribe to MasterClass.com and a new lesson series from James Cameron was just released (yes \ the\ James Cameron) where one of the lessons ...
I still dream of creating a lightly animated anime styled comic, using VRoid Studio characters in Unity (an engine for creating games). Even if I ...
I am trying to create a comic series using 3D VRoid characters. So far it has been more learning than creating content. I have slowly ...