Blog
SIGGRAPH 2023 kicked off this week and the keynote was from Jensen Huang, NVIDIA founder and CEO. I have been using NVIDIA Omniverse, so I ...
I created a scene using NVIDIA Omniverse standard assets. No movement in the trees or grass. Ideally want some wind to give the feeling of ...
I am trying to identify a good solution for dangling hair bounces and cloth (e.g., a skirt) in NVIDIA Omniverse for characters/avatars. The recently released ...
In NVIDIA Omniverse (and OpenUSD in general), animation clips are tied to a specific set of skeletal bone names. This is fine if you create ...
NVIDIA Omniverse includes Audio2Face, an AI powered audio clip to facial animation tool. Give it a voice track, and it can animate the face of ...
I am trying to bring VRoid Studio characters into NVIDIA Omniverse. Omniverse has powerful deformers and particle cloth physics support which I am still exploring ...
Pixar USD (Universal Scene Description) is for modeling 3D worlds such as used in computer animated movies, 3D video games, VR/AR experiences, architecture, and robotics ...
I have found the Writing Excuses podcast (and archives) very useful to learn about the art of story writing. One I found particularly useful was ...
I have been working on getting a VRoid Studio character imported into NVIDIA Omniverse. VRoid Studio is free software by Pixiv for creating 3D avatars. ...
I am an individual developer, but would like to have the option of running renders in the cloud without tying up my desktop. Most of ...
NVIDIA Omniverse has two levels of licensing. A free license for up to 2 users, and an enterprise license designed for teams deployed on premises. ...
I have been using Unity for a while to create Cartoon Animations, and have recently been exploring NVIDIA Omniverse to see how it has been ...
I am exploring the ability to import VRoid Studio created characters into NVIDIA Omniverse for animation and rendering. NVIDIA Omniverse is based on the USD ...
Today's NVIDIA Omniverse livestream featured what, to me, was the most compelling vision of the potential of their platform I have seen yet. Meta placed ...
In a movie (or in my case, an animated cartoon), dialogue can make or break a scene. For animation, the visual aspects may take a ...
I want to create NDVIDIA Omniverse projects with a backup of all my files in the cloud so I don't lose everything if my desktop ...
The "Omniverse Basics, Create for Production Part 1: USD and Layers" video describes how things work technically, but I found the "why" hard to understand ...
There are a wide range of approaches to achieving 3D computer animation, each with its own pros and cons. In this blog I summarize many ...
I love the progress Meta are making (https://dulucas.github.io/agrol/) on animating the lower body from just a VR headset and hand controllers. Personally I would love ...
From the NVIDIA website, "NVIDIA Omniverse™ is a computing platform that enables individuals and teams to develop Universal Scene Description based 3D workflows and applications." ...
Just as generative AI has been stirring things up with 2D images, people are also looking hard at 3D models too. One great little video ...
NVIDIA Canvas is an interesting app in the NVIDIA Omniverse suite of tools. It can create a 360 view image of plants, rocks, mountains etc. ...
Is video created via generative AI going to kill off CG animation (like Pixar movies)? I don't think so. I do think generative AI is ...
There is a lot of buzz going on around AI generative artwork. Rather than art generation, I am personally interested in AI tools to speed ...