1.3
Asset Development
Asset Development is the process of creating the visual elements that bring the animation to life.
Art Development: Establishing a consistent visual style and creating foundational assets.
Character Development: Designing and modeling characters with detailed attention to their appearance, movement, and personality.
Set Development: Crafting environments and backgrounds that align with the story and enhance immersion.
Prop Development: Creating objects and tools that characters interact with to support the narrative.
Before diving into creation of 3D assets, a quick primer on how 3D assets work. Most of these concepts are handled for you by Ordinary Animator, but they are still good to understand.
Meshes: The 3D model or structure of an object, defined by vertices, edges, and faces.
Materials: Properties defining how a mesh looks, including color, shininess, and transparency.
Textures: 2D images applied to a mesh to add detail, such as color, bump, or reflection maps.
Shaders: Programs that define how materials react to light and affect how objects are rendered.
Rigging: Adding a skeleton to a mesh for animation, including bones and joints for movement.
Animations: The movement or transformation of meshes over time, based on keyframes or procedural methods.
Lighting: The way light interacts with objects in a scene, affecting their appearance.
Post-Processing Effects: Visual enhancements applied after rendering, like bloom or color grading.