Blog
Category: Unity
Unity Tree Editor and Shader Graphs
March 15, 2023I have a number of assets from the Unity Asset Store some paid, some free. I hunt around in them for various models that I ...
Read moreEmotional speech synthesis for animation is here!
March 2, 2023For my hobbyist animation efforts I started with friends as voice actors. However, not having many friends… I mean, it is hard for my numerous ...
Read moreUnity Recorder Output Format Wars
February 28, 2023Back in 2021 there was a forum thread on video quality for the MP4 recorder. A few people reported getting poor quality MP4 files recorded, ...
Read moreSelecting Screen Space Ambient Occlusion (SSAO) HDRP volume settings in Unity
February 23, 2023Ambient occlusion is a lighting effect that increases shadows where two surfaces meet. In real life, there is less light bouncing around surfaces in corners ...
Read morePrecise positioning with walk animations in Unity
February 16, 2023When you use a walk animation in a Unity Timeline using an Animation Track with Scene Offsets applied, you may come across a problem where ...
Read moreImplementing Captions in Unity using UI Document
January 29, 2023Here is my current implementation of captions in Unity, the writing you see at the bottom of the screen that shows what the character is ...
Read moreRain, raindrops, puddles, and water in Unity HDRP
October 24, 2022One effect I used in my first episode is rain to amplify the mood. This involved raindrops on glass windows, rain falling from the sky, ...
Read moreNew Unity ebook on Workflows for Technical Artists
October 22, 2022Unity recently published The complete overview of Unity toolsets and workflows for technical artists, an ebook summarizing many Unity technologies and concepts directly relevant to ...
Read moreLighting Tricks in Unity HDRP for Cinematic Effect
September 25, 2022I am creating a simple animated cartoon using Unity and the High Definition Render Pipeline (HDRP). One challenge that comes up is how to control ...
Read moreSplitting a Master Sequence between Scenes in Unity
September 11, 2022I am using Unity Sequences to create a cartoon series (slowly). It is probably more accurate to say I am learning the technology to create ...
Read moreAn animated short film created in Unity by students!
September 5, 2022Some students were asking about using Unity in the Unity Forums for creating a short animated film. Limited access to the computer at school, strict ...
Read moreUnity HDRP Lighting, Exposure, and the Sequences Package
August 22, 2022In this post I describe how I am planning to get the exposure right when using the Unity Sequences package with the High Definition Render ...
Read moreHDRP Shader Graph and Wind Zones
August 20, 2022I am (slowly!) working on creating an animated cartoon series using Unity 3D to animate the characters. I am upgrading the project from the older ...
Read moreWind in HDRP - my journey so far
August 14, 2022Added Aug 20, 2022: Please note: This post can still be interesting, but if you want my final answer, check out this newer post. One ...
Read moreTo Cel Shade or Not Cel Shade - that is the question!
July 10, 2022Anime style animation (and cartoons in general) normally use cel shading 3D computer animation shading, but made to look more flat. So before you start ...
Read moreUnity Built in Render Pipeline to HDRP Upgrade Instructions
June 18, 2022The following is how I upgrade my 2021.2.0b5 projects to 2022.1.1f1 (my new baseline version). I am doing this as there have been a number ...
Read moreMy Stages of Animation Production using VRoid Studio and Unity
June 10, 2022What are the normal stages in creating an 3D animated video? There are variations depending on whether you are doing a full length movie, a ...
Read moreHDRP Camera Depth of Field Effects (blur)
June 9, 2022I am in the process of upgrading my Unity project from the Built in Render Pipeline to the High Definition Render Pipeline (HDRP). HDRP does ...
Read moreWhy I Stopped using Scene Activation in Unity
May 22, 2022The Unity Sequences package support has a number of features to make it easier to create movies, game cutscenes, or in my case short animated ...
Read moreAnimation Hair and Cloth Physics Bounces
May 15, 2022One common problem with animating characters is when you instantly cut from one pose to another for characters with physics on hair or cloth. Physics ...
Read moreUnity Sequences and Animation Rigging Versions (April 2022 update)
April 23, 2022There was an Animation Rigging incompatibility with Sequences in Unity which has been fixed in version 1.2.0 of Animation Rigging. (It results in lots of ...
Read moreBVH to Humanoid Animation Clips for Unity
December 5, 2021I subscribed to @MuRo\ CG's "PlayAnimaker" on Pixiv. He is doing some cool work with using VR headsets for Anime style output. You can use ...
Read morePixar's Universal Scene Description
August 15, 2021I just came across Pixar's Universal Scene Description language. It’s a file format they use for all of their movies. It was interesting to see ...
Read moreUsing Deepmotion.com to create custom walk cycles
July 6, 2021I am have been working on a lightly animated comic (pages, with speech bubbles, but where there is a short video clip on each page ...
Read morePrefabs vs Prefab Variants in Unity
July 3, 2021I have been exploring the new Sequences package beta for Unity for animation and one of the things it makes heavy use of was Prefab ...
Read moreThe New Unity Sequences Support for Cinemachine
June 25, 2021(UPDATED Jun 28, 2021 to reflect my greater understanding.) Just a quick blog of my initial experiences and understanding of the new sequences support. I ...
Read moreDesigning Scene Shots with Lens Settings in Unity
June 19, 2021I subscribe to MasterClass.com and a new lesson series from James Cameron was just released (yes \ the\ James Cameron) where one of the lessons ...
Read moreWhat is the fastest way to create an animation clip or pose on a budget?
April 11, 2021I am trying to create a comic series using 3D VRoid characters. So far it has been more learning than creating content. I have slowly ...
Read moreTiling for Expressions with VRoid Characters
January 19, 2021If you have watched Suvidriel's YouTube channel you will know you can have multiple textures for your VRoid character face, clothes, etc using tiling. This ...
Read moreExample Expressions from Blendshapes with VRoid Studio, HANA_Tool, and Unity
January 15, 2021This post includes an update on my plans to do expressions with VRoid characters for the purpose of creating short animated video clips using Unity ...
Read moreCreating your own animation teaches greater appreciation for the experts!
December 31, 2020I am having a go at a 3D animated comic series. I am getting closer, getting the ground work out of the way (e.g. https://twitter.com/xordinary99/status/1344592878509572096?s=21). ...
Read moreFirst Experiences with Low End Motion Capture Tools
December 17, 2020Yesterday I wrote a blog post on a list of low end motion capture tools. Today I thought I would share my opinions and (limited) ...
Read moreUnity Blendshapes to add Muscles to VRoid Characters
November 3, 2020VRoid gives you a lot of flexibility over many things of a character, but arm thickness is not one of them. You can control the ...
Read moreRiding a Scooter in Unity with VRoid Characters
October 30, 2020I wanted to have a character ride an electric scooter. I am not going to worry initially about mounting and dismounting, but I do want ...
Read moreAnimating VRoid Facial Texture Changes in Unity
October 19, 2020Some expressions involve changing the face structure (a smile is created by a blend shape) while others involve changing the texture of the face (like ...
Read moreChanging Facial Expressions (part 3)
October 14, 2020I recently shared a blog post on a Unity script I am experimenting with to add ARKit compatible expressions to VRoid characters. Of course the ...
Read moreAnimating Hand Poses in Unity
October 12, 2020I have described challenges in animating facial expressions in a previous post. Facial expressions are based on "blend shapes" to adjust the shape of the ...
Read moreChanging Facial Expressions (part 2)
October 10, 2020I previously wrote a post on Changing Facial Expressions where I went through the basics of how to control facial expressions in Unity. Since then ...
Read moreGenerating iFacialMocap Blend Shapes in Unity for VRoid Characters
October 4, 2020I have been exploring iFacialMocap, an iOS app that uses the iPhone "ARKit" library to convert facial expressions into a series of movements. These can ...
Read moreSpeech Bubbles in Unity
September 14, 2020One of the projects I plan to undertake is to create a cartoon series using "web stories", a format for browsing through visual content on ...
Read moreCopying BlendShapes in Unity with a Script
September 7, 2020My goal is to create characters in VRoid Studio and then use them in an animated video created in Unity. A part of this challenge ...
Read moreUnity Locomotion Package Trials and Tribulations
August 23, 2020Runevision developed a locomotion system for use with Unity. It deals with issues such as walking over sloped or uneven surfaces, making sure the feet ...
Read moreUsing Animation Clips with VRoid Characters in Unity
August 16, 2020In this post I describe my current plans for animation of VRoid Studio characters in Unity (using animation clips). I might change my mind on ...
Read moreChanging Facial Expressions
August 10, 2020VRoid characters in Unity include "Blendshapes" (called "Shape Keys" in Blender) that morph the eyes, eyebrows, and mouth on the face to create different expressions. ...
Read moreControlling VRoid Eyes in Unity
August 8, 2020The eyes are an important part of acting. They convey a lot of emotion, from their shape to what they are looking at. It is ...
Read moreMaking VRoid Characters Blink in Unity
July 29, 2020By default, characters loaded into Unity using UniVRM do not blink. You can animate blinking yourself using animation clips, but UniVRM also provides a script ...
Read moreVRoid Studio and Unity Posts
July 29, 2020This post provides a list of my blog posts related to VRoid Studio and Unity for creating animations (movies, short cartoons, etc). I will come ...
Read moreMaking Characters Move in Unity
July 28, 2020A common requirement is to have characters move around a scene. There are different ways of achieving this with different degrees of complexity. As I ...
Read moreTimelines and Cameras in Unity
July 27, 2020In this post I summarize the Unity terminology related to Cinemachine timelines and cameras. Cinemachine is a package for Unity design to create cutscenes or ...
Read moreVRoid Studio Characters and Animation in Unity
July 26, 20203D models are created by external applications and then loaded into Unity as assets. Characters, furniture, buildings etc are all models. VRoid Studio can export ...
Read moreUnity Basic Terminology
July 25, 2020There are a few foundational concepts that are worth understanding in Unity. These concepts are used in a variety of ways, as will be shown ...
Read moreInstalling VRoid Studio and Unity
July 21, 2020In this post I give an overview of how to install VRoid Studio and Unity. Both products have installation instructions that I recommend you read ...
Read moreSetting the scene: VRoid + Unity for animated cartoons
July 20, 2020"I wonder how hard it would be to use VRoid Studio and Unity to create an animated movie?" I am starting this series of blog ...
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