Blog
Category: Location Design
Unity vs Omniverse for Cartoon Animation
May 19, 2023I have been using Unity for a while to create Cartoon Animations, and have recently been exploring NVIDIA Omniverse to see how it has been ...
Read moreNVIDIA Omniverse Unity Connector
April 18, 2023From the NVIDIA website, "NVIDIA Omniverse™ is a computing platform that enables individuals and teams to develop Universal Scene Description based 3D workflows and applications." ...
Read moreAI 3D Model Creation
April 13, 2023Just as generative AI has been stirring things up with 2D images, people are also looking hard at 3D models too. One great little video ...
Read moreNVIDIA Canvas
April 13, 2023NVIDIA Canvas is an interesting app in the NVIDIA Omniverse suite of tools. It can create a 360 view image of plants, rocks, mountains etc. ...
Read moreUniversal Scene Description (USD) format from Pixar
April 11, 2023USD (Universal Scene Description) is an file format originally developed by Pixar for describing 3D scenes. A scene can include a collection of sets, characters, ...
Read more2D to 3D Background Artwork
March 29, 2023There is a lot of buzz going on around AI generative artwork. Rather than art generation, I am personally interested in AI tools to speed ...
Read moreUnity Tree Editor and Shader Graphs
March 15, 2023I have a number of assets from the Unity Asset Store some paid, some free. I hunt around in them for various models that I ...
Read moreSelecting Screen Space Ambient Occlusion (SSAO) HDRP volume settings in Unity
February 23, 2023Ambient occlusion is a lighting effect that increases shadows where two surfaces meet. In real life, there is less light bouncing around surfaces in corners ...
Read moreRain, raindrops, puddles, and water in Unity HDRP
October 24, 2022One effect I used in my first episode is rain to amplify the mood. This involved raindrops on glass windows, rain falling from the sky, ...
Read moreArtistic considerations when designing a location
June 12, 2022In this blog I talk about the artistic side of deciding what to include in a location design. I am using Unity to do my ...
Read morePixar's Universal Scene Description
August 15, 2021I just came across Pixar's Universal Scene Description language. It’s a file format they use for all of their movies. It was interesting to see ...
Read moreDesigning Scene Shots with Lens Settings in Unity
June 19, 2021I subscribe to MasterClass.com and a new lesson series from James Cameron was just released (yes \ the\ James Cameron) where one of the lessons ...
Read moreAnime Scene Analysis (Fruits Basket)
June 14, 2021I still dream of creating a lightly animated anime styled comic, using VRoid Studio characters in Unity (an engine for creating games). Even if I ...
Read more3D Anime Approaches (and thoughts for myself)
November 5, 2020My personal goal is to create an semi animated comic. In particular, create a "web story" per episode of a series. I do not plan ...
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