Blog
Category: Layout
Universal Scene Description (USD) format from Pixar
April 11, 2023USD (Universal Scene Description) is an file format originally developed by Pixar for describing 3D scenes. A scene can include a collection of sets, characters, ...
Read moreApplying Machine Learning Classifiers to Screenplays for Animation Automation
March 10, 2023In my last blog I introduced this new series on applying machine learning to screenplays with the goal of automating some of the tedious steps ...
Read moreMachine Learning for Assembling Animation Scenes
March 6, 2023This is a first post in a new thread looking at using machine learning to speed up my process of assembling camera shots in an ...
Read moreEmotional speech synthesis for animation is here!
March 2, 2023For my hobbyist animation efforts I started with friends as voice actors. However, not having many friends… I mean, it is hard for my numerous ...
Read morePrecise positioning with walk animations in Unity
February 16, 2023When you use a walk animation in a Unity Timeline using an Animation Track with Scene Offsets applied, you may come across a problem where ...
Read moreImplementing Captions in Unity using UI Document
January 29, 2023Here is my current implementation of captions in Unity, the writing you see at the bottom of the screen that shows what the character is ...
Read moreSplitting a Master Sequence between Scenes in Unity
September 11, 2022I am using Unity Sequences to create a cartoon series (slowly). It is probably more accurate to say I am learning the technology to create ...
Read moreWhy I Stopped using Scene Activation in Unity
May 22, 2022The Unity Sequences package support has a number of features to make it easier to create movies, game cutscenes, or in my case short animated ...
Read moreUnity Sequences and Animation Rigging Versions (April 2022 update)
April 23, 2022There was an Animation Rigging incompatibility with Sequences in Unity which has been fixed in version 1.2.0 of Animation Rigging. (It results in lots of ...
Read morePrefabs vs Prefab Variants in Unity
July 3, 2021I have been exploring the new Sequences package beta for Unity for animation and one of the things it makes heavy use of was Prefab ...
Read moreThe New Unity Sequences Support for Cinemachine
June 25, 2021(UPDATED Jun 28, 2021 to reflect my greater understanding.) Just a quick blog of my initial experiences and understanding of the new sequences support. I ...
Read moreTimelines and Cameras in Unity
July 27, 2020In this post I summarize the Unity terminology related to Cinemachine timelines and cameras. Cinemachine is a package for Unity design to create cutscenes or ...
Read moreUnity Basic Terminology
July 25, 2020There are a few foundational concepts that are worth understanding in Unity. These concepts are used in a variety of ways, as will be shown ...
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