Blog
Category: Cinematography
Text to Camera Shots with LLM AI
February 21, 2024A personal side project is converting textual descriptions of camera positioning (for filmmaking) to a machine readable form. Screenplays normally do not include camera directions ...
Read more3D Video vs 3D Animated Scenes
February 16, 2024I have been exploring OpenUSD (formerly USD from Pixar) for creating computer generated animated videos. I create the characters, backgrounds, and animations as 3D models, ...
Read moreSunbeams via Fog in Omniverse
September 14, 2023I am trying to work out how to do various cinematic effects in Omniverse. This post is one step on that journey, particularly for "God ...
Read moreSelecting Screen Space Ambient Occlusion (SSAO) HDRP volume settings in Unity
February 23, 2023Ambient occlusion is a lighting effect that increases shadows where two surfaces meet. In real life, there is less light bouncing around surfaces in corners ...
Read moreRain, raindrops, puddles, and water in Unity HDRP
October 24, 2022One effect I used in my first episode is rain to amplify the mood. This involved raindrops on glass windows, rain falling from the sky, ...
Read moreLighting Tricks in Unity HDRP for Cinematic Effect
September 25, 2022I am creating a simple animated cartoon using Unity and the High Definition Render Pipeline (HDRP). One challenge that comes up is how to control ...
Read moreUnity HDRP Lighting, Exposure, and the Sequences Package
August 22, 2022In this post I describe how I am planning to get the exposure right when using the Unity Sequences package with the High Definition Render ...
Read moreHDRP Shader Graph and Wind Zones
August 20, 2022I am (slowly!) working on creating an animated cartoon series using Unity 3D to animate the characters. I am upgrading the project from the older ...
Read moreWind in HDRP - my journey so far
August 14, 2022Added Aug 20, 2022: Please note: This post can still be interesting, but if you want my final answer, check out this newer post. One ...
Read moreThe use of camera movements
June 20, 2022There are many great resources out there on how to move the camera for a great camera shot. Here I share a few videos introducing ...
Read moreHDRP Depth of Field with moving targets
June 13, 2022Depth of field is a Unity camera effect in allows you to blur the background and foreground, creating greater focus on your character. I recently ...
Read moreHDRP Camera Depth of Field Effects (blur)
June 9, 2022I am in the process of upgrading my Unity project from the Built in Render Pipeline to the High Definition Render Pipeline (HDRP). HDRP does ...
Read moreLighting for Cartoon Animation in Unity
January 14, 2022I am using Unity with VRoid Studio characters to create a series of cartoon episodes. Unity supports "real time" and "baked" lighting. So which to ...
Read moreDesigning Scene Shots with Lens Settings in Unity
June 19, 2021I subscribe to MasterClass.com and a new lesson series from James Cameron was just released (yes \ the\ James Cameron) where one of the lessons ...
Read moreAnime Scene Analysis (Fruits Basket)
June 14, 2021I still dream of creating a lightly animated anime styled comic, using VRoid Studio characters in Unity (an engine for creating games). Even if I ...
Read more3D Anime Approaches (and thoughts for myself)
November 5, 2020My personal goal is to create an semi animated comic. In particular, create a "web story" per episode of a series. I do not plan ...
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