Blog
Category: Behind the Scenes
The Pro Formula - have a repeatable method
December 25, 2025The Big Red Stripe channel on YouTube has come great videos for filmmakers. I was watching The EXACT System Pros Use to Revise Their Screenplays ...
Read moreAI Movie Pipeline Updates
August 15, 2025I want to create a short series on YouTube, using AI generated video. I posted previously about my planned pipeline. As I have learnt more ...
Read moreNVIDIA and OpenUSD at CES 2025
January 16, 2025NVIDIA had a number of announcements at the recent CES 2025 and the OpenUSD team at NVIDIA had a great round up of announcements relevant ...
Read moreFrom Beats to Shooting Scripts
September 15, 2024Film and TV production has a rich history and culture. Personally I am trying to use AI to speed up the creation of a simple ...
Read moreOpenUSD Floor Design using Adobe Illustrator and NVIDIA Omniverse
May 10, 2024SyncTwin.ai has a cool feature where you can take a PowerPoint visual and an Excel spreadsheet to assemble a factory scene in OpenUSD. Very nice! ...
Read moreAn Omniverse Digital Clock
May 8, 2024How to do a Digital Clock (or other counter) inside an NVIDIA Omniverse scene? There are UI widgets, but they are painted on the viewport ...
Read moreDesigning Enterprise Applications leveraging OpenUSD
April 17, 2024Omniverse have announced Omniverse Cloud, "a fully managed platform as a service offering for developing generative AI enabled OpenUSD applications." While full details are yet ...
Read moreAI Agents, Animation, and Minecraft
April 12, 2024I have been exploring using Generative AI (LLMs specifically) to assist with going from a screenplay to an animated video, learning about relevant technologies along ...
Read moreAccessing the Omniverse Message Bus from Python
April 11, 2024In this blog post I explore sending and receiving message bus events using the NVIDIA Omniverse framework in Python. I create two extensions: one to ...
Read more3D Product Rendering in Web Pages with Omniverse Cloud
April 3, 2024Interested in high quality 3D product configurators for your ecommerce site? The Omniverse team livestream today recapped the recent GTC conference, and over half the ...
Read moreText to Camera Shots with LLM AI
February 21, 2024A personal side project is converting textual descriptions of camera positioning (for filmmaking) to a machine readable form. Screenplays normally do not include camera directions ...
Read more3D Video vs 3D Animated Scenes
February 16, 2024I have been exploring OpenUSD (formerly USD from Pixar) for creating computer generated animated videos. I create the characters, backgrounds, and animations as 3D models, ...
Read moreAudio2Face + Audio2Gesture - Merging the Streams with OpenUSD
February 15, 2024NVIDIA Omniverse includes a number of AI based tools, including Audio2Face and Audio2Gesture. Audio2Face takes an audio file and generates facial blend shape animations. Audio2Gesture ...
Read moreOpenUSD UsdPreviewSurface Material Portability
February 6, 2024I am interested in OpenUSD for portability of content. Instead of being tied to one rendering engine, my content can be rendered in multiple tools. ...
Read moreAnimated Voiceovers
February 3, 2024Want to add a bit more "life" to your video voiceovers, but don't want to show your own face? How about using a 3D avatar, ...
Read moreCloudZeta - GitHub for 3D Assets
January 19, 2024I sometimes listen in on the Academy Software Foundation (https://www.aswf.io/) sessions. The latest Web OpenUSD online meeting had a presentation by CloudZeta, OpenUSD for 3D ...
Read moreTensorFlow.js in the browser for expression prediction
January 11, 2024In my last post I introduced the approach of using Google MediaPipe to control VRM character facial expressions. Hasn't this been done before? Yes! There ...
Read moreGetting Google MediaPipe to control VRM Characters
January 7, 2024I am working on a web based 3D animation project where you can create an animated video using 3D character models, like a cut scene ...
Read moreGenerative AI for 3D Scene Backgrounds
December 14, 2023Generative AI can be great for background images in animated videos. Want a single shot walking along a path? Creating a background image can take ...
Read moreRetargeting Skeletal Animation to USD
November 13, 2023I am working on a project where I want to manipulate Skeletal Animation clips (for 3D computer animation) in JavaScript, then export to USD. Depressingly ...
Read moreOpenUSD on the Web - October '23 Musings
October 12, 2023TL;DR: In this post I explore the pros and cons of using OpenUSD directly in web applications. What is OpenUSD? "Developed by Pixar, Universal Scene ...
Read moreOptions for representing Animation in OpenUSD
September 27, 2023I have been exploring NVIDIA Omniverse and the standard it is built on, OpenUSD (aka USD). It provides a number of ways to animate objects ...
Read moreSunbeams via Fog in Omniverse
September 14, 2023I am trying to work out how to do various cinematic effects in Omniverse. This post is one step on that journey, particularly for "God ...
Read moreMaking the Omniverse Hub Vision Reality
August 9, 2023At SIGGRAPH 2023, Jensen Huang (founder and CEO of NVIDIA) described Omniverse as more of a connector of tools, rather than the only tool you ...
Read moreNVIDIA Omniverse and the SIGGRAPH 2023 Keynote
August 8, 2023SIGGRAPH 2023 kicked off this week and the keynote was from Jensen Huang, NVIDIA founder and CEO. I have been using NVIDIA Omniverse, so I ...
Read moreOmniverse Start to Finish - Wind Animation
July 24, 2023I created a scene using NVIDIA Omniverse standard assets. No movement in the trees or grass. Ideally want some wind to give the feeling of ...
Read moreOmniverse 105 (beta) Colliders for Particle Mesh Hair and Clothes
July 4, 2023I am trying to identify a good solution for dangling hair bounces and cloth (e.g., a skirt) in NVIDIA Omniverse for characters/avatars. The recently released ...
Read moreAnimation Retargeting in Omniverse
July 1, 2023In NVIDIA Omniverse (and OpenUSD in general), animation clips are tied to a specific set of skeletal bone names. This is fine if you create ...
Read moreUsing Omniverse Audio2Face in Animated Film Production
June 29, 2023NVIDIA Omniverse includes Audio2Face, an AI powered audio clip to facial animation tool. Give it a voice track, and it can animate the face of ...
Read moreImplementing Springbones in Omniverse
June 17, 2023I am trying to bring VRoid Studio characters into NVIDIA Omniverse. Omniverse has powerful deformers and particle cloth physics support which I am still exploring ...
Read moreUSD Variants and Variant Sets
June 4, 2023Pixar USD (Universal Scene Description) is for modeling 3D worlds such as used in computer animated movies, 3D video games, VR/AR experiences, architecture, and robotics ...
Read morePractical Tips for Structuring Stories
June 3, 2023I have found the Writing Excuses podcast (and archives) very useful to learn about the art of story writing. One I found particularly useful was ...
Read moreFirst Steps for VRoid Studio characters in NVIDIA Omniverse
May 28, 2023I have been working on getting a VRoid Studio character imported into NVIDIA Omniverse. VRoid Studio is free software by Pixiv for creating 3D avatars. ...
Read moreNVIDIA Omniverse Rendering Options with Google Cloud
May 23, 2023I am an individual developer, but would like to have the option of running renders in the cloud without tying up my desktop. Most of ...
Read moreShould Omniverse have another license level?
May 22, 2023NVIDIA Omniverse has two levels of licensing. A free license for up to 2 users, and an enterprise license designed for teams deployed on premises. ...
Read moreUnity vs Omniverse for Cartoon Animation
May 19, 2023I have been using Unity for a while to create Cartoon Animations, and have recently been exploring NVIDIA Omniverse to see how it has been ...
Read moreVRoid Studio, meet NVIDIA Omniverse
May 10, 2023I am exploring the ability to import VRoid Studio created characters into NVIDIA Omniverse for animation and rendering. NVIDIA Omniverse is based on the USD ...
Read moreIs USD + 3D Browser the next HTML + Web Browser?
May 5, 2023Today's NVIDIA Omniverse livestream featured what, to me, was the most compelling vision of the potential of their platform I have seen yet. Meta placed ...
Read moreWriting Great Dialogue
May 4, 2023In a movie (or in my case, an animated cartoon), dialogue can make or break a scene. For animation, the visual aspects may take a ...
Read moreNVIDIA Omniverse and Backing Project Files to the Cloud
April 29, 2023I want to create NDVIDIA Omniverse projects with a backup of all my files in the cloud so I don't lose everything if my desktop ...
Read moreNVIDIA Omniverse Shot Scene Standards
April 24, 2023The "Omniverse Basics, Create for Production Part 1: USD and Layers" video describes how things work technically, but I found the "why" hard to understand ...
Read more3D Animation Technical Styles
April 23, 2023There are a wide range of approaches to achieving 3D computer animation, each with its own pros and cons. In this blog I summarize many ...
Read moreAGRoL, Avatars GRow Legs at Meta
April 21, 2023I love the progress Meta are making (https://dulucas.github.io/agrol/) on animating the lower body from just a VR headset and hand controllers. Personally I would love ...
Read moreNVIDIA Omniverse Unity Connector
April 18, 2023From the NVIDIA website, "NVIDIA Omniverse™ is a computing platform that enables individuals and teams to develop Universal Scene Description based 3D workflows and applications." ...
Read moreAI 3D Model Creation
April 13, 2023Just as generative AI has been stirring things up with 2D images, people are also looking hard at 3D models too. One great little video ...
Read moreNVIDIA Canvas
April 13, 2023NVIDIA Canvas is an interesting app in the NVIDIA Omniverse suite of tools. It can create a 360 view image of plants, rocks, mountains etc. ...
Read moreGenerative AI Video vs CG Animation
April 12, 2023Is video created via generative AI going to kill off CG animation (like Pixar movies)? I don't think so. I do think generative AI is ...
Read more2D to 3D Background Artwork
March 29, 2023There is a lot of buzz going on around AI generative artwork. Rather than art generation, I am personally interested in AI tools to speed ...
Read moreEntity Extraction for Screenplays with ChatGPT
March 24, 20236:15 PM I am exploring assembling scenes for computer animation from text based on AI. This is partly because I would like to speed up ...
Read moreUnity Tree Editor and Shader Graphs
March 15, 2023I have a number of assets from the Unity Asset Store some paid, some free. I hunt around in them for various models that I ...
Read moreSympathetic vs Engaging Characters
March 14, 2023Are sympathetic characters the same or different to engaging characters? This was a topic on an old Writing Excuses podcast (episode 9.10). The answer is ...
Read moreApplying Machine Learning Classifiers to Screenplays for Animation Automation
March 10, 2023In my last blog I introduced this new series on applying machine learning to screenplays with the goal of automating some of the tedious steps ...
Read moreMachine Learning for Assembling Animation Scenes
March 6, 2023This is a first post in a new thread looking at using machine learning to speed up my process of assembling camera shots in an ...
Read moreEmotional speech synthesis for animation is here!
March 2, 2023For my hobbyist animation efforts I started with friends as voice actors. However, not having many friends… I mean, it is hard for my numerous ...
Read moreUnity Recorder Output Format Wars
February 28, 2023Back in 2021 there was a forum thread on video quality for the MP4 recorder. A few people reported getting poor quality MP4 files recorded, ...
Read morePrecise positioning with walk animations in Unity
February 16, 2023When you use a walk animation in a Unity Timeline using an Animation Track with Scene Offsets applied, you may come across a problem where ...
Read moreConflict vs Tension in Storytelling
February 8, 2023To make stories more interesting, do you need conflict or do you need tension? Can you create tension without conflict? I was just listening to ...
Read moreImplementing Captions in Unity using UI Document
January 29, 2023Here is my current implementation of captions in Unity, the writing you see at the bottom of the screen that shows what the character is ...
Read moreVideo Motion Capture EOY 2022
December 18, 2022Motion capture from video files has improved with time with some recent new entrants on the field, so I thought I would give a quick ...
Read moreWhy I am excited for Mocopi
December 4, 2022Mocopi (I assume a play on "Motion Copy") is a relatively low cost motion capture device announced by Sony for release in 2023 Q1. There ...
Read moreHow to Write an Anime Script (2022 Q4 update)
November 15, 2022I have been working on creating my own animated cartoon using 3D computer animation. This is a personal hobby project, so I have been taking ...
Read moreSpy x Family CG Fan Work
October 30, 2022Spy x Family (pronounced "Spy Family") is a popular manga series now available as an anime. It has some great characters and a fun plots. ...
Read moreRain, raindrops, puddles, and water in Unity HDRP
October 24, 2022One effect I used in my first episode is rain to amplify the mood. This involved raindrops on glass windows, rain falling from the sky, ...
Read moreNew Unity ebook on Workflows for Technical Artists
October 22, 2022Unity recently published The complete overview of Unity toolsets and workflows for technical artists, an ebook summarizing many Unity technologies and concepts directly relevant to ...
Read moreMotion Capture Tools (my 2022 list)
October 6, 2022Here is a list of motion capture (and related) tools I have come across on twitter or similar. Feel free to leave a comment for ...
Read moreLighting Tricks in Unity HDRP for Cinematic Effect
September 25, 2022I am creating a simple animated cartoon using Unity and the High Definition Render Pipeline (HDRP). One challenge that comes up is how to control ...
Read moreSplitting a Master Sequence between Scenes in Unity
September 11, 2022I am using Unity Sequences to create a cartoon series (slowly). It is probably more accurate to say I am learning the technology to create ...
Read moreAn animated short film created in Unity by students!
September 5, 2022Some students were asking about using Unity in the Unity Forums for creating a short animated film. Limited access to the computer at school, strict ...
Read moreUnity HDRP Lighting, Exposure, and the Sequences Package
August 22, 2022In this post I describe how I am planning to get the exposure right when using the Unity Sequences package with the High Definition Render ...
Read moreHDRP Shader Graph and Wind Zones
August 20, 2022I am (slowly!) working on creating an animated cartoon series using Unity 3D to animate the characters. I am upgrading the project from the older ...
Read moreWind in HDRP - my journey so far
August 14, 2022Added Aug 20, 2022: Please note: This post can still be interesting, but if you want my final answer, check out this newer post. One ...
Read moreMICE Outlining
August 13, 2022Another masterclass series from the Writing Excuses podcast that I found interesting on script writing as M.I.C.E. This stands for Milieu (a place or location) ...
Read moreTo Cel Shade or Not Cel Shade - that is the question!
July 10, 2022Anime style animation (and cartoons in general) normally use cel shading 3D computer animation shading, but made to look more flat. So before you start ...
Read moreEmotional Impact in Scriptwriting
July 3, 2022This is my summary of a podcast I found on YouTube (its available on multiple platforms) from "Bulletproof Screenwriting", an interview with Karl Iglesias (author, ...
Read moreThe use of camera movements
June 20, 2022There are many great resources out there on how to move the camera for a great camera shot. Here I share a few videos introducing ...
Read moreUnity Built in Render Pipeline to HDRP Upgrade Instructions
June 18, 2022The following is how I upgrade my 2021.2.0b5 projects to 2022.1.1f1 (my new baseline version). I am doing this as there have been a number ...
Read moreHDRP Depth of Field with moving targets
June 13, 2022Depth of field is a Unity camera effect in allows you to blur the background and foreground, creating greater focus on your character. I recently ...
Read moreArtistic considerations when designing a location
June 12, 2022In this blog I talk about the artistic side of deciding what to include in a location design. I am using Unity to do my ...
Read moreMy Stages of Animation Production using VRoid Studio and Unity
June 10, 2022What are the normal stages in creating an 3D animated video? There are variations depending on whether you are doing a full length movie, a ...
Read moreHDRP Camera Depth of Field Effects (blur)
June 9, 2022I am in the process of upgrading my Unity project from the Built in Render Pipeline to the High Definition Render Pipeline (HDRP). HDRP does ...
Read moreWhy I Stopped using Scene Activation in Unity
May 22, 2022The Unity Sequences package support has a number of features to make it easier to create movies, game cutscenes, or in my case short animated ...
Read moreAnimation Hair and Cloth Physics Bounces
May 15, 2022One common problem with animating characters is when you instantly cut from one pose to another for characters with physics on hair or cloth. Physics ...
Read moreContent Creation from Lilly Singh (podcast episode summary)
April 25, 2022I came across "The Upload: The Rise of the Creator Economy" as a podcast, discovering later it’s the audio track of a YouTube series, backed ...
Read moreUnity Sequences and Animation Rigging Versions (April 2022 update)
April 23, 2022There was an Animation Rigging incompatibility with Sequences in Unity which has been fixed in version 1.2.0 of Animation Rigging. (It results in lots of ...
Read moreFind your own best practices for efficient content creation
April 6, 2022As a content creator, how can you efficiently turn your creativity into something you can share with others to enjoy? I ask this question of ...
Read moreARKit Blend Shape Capture for OpenUSD
January 20, 2022Ever wanted to quickly capture ARKit facial blend shapes for a OpenUSD project? There a number of free tools around, but I wanted to share ...
Read moreLighting for Cartoon Animation in Unity
January 14, 2022I am using Unity with VRoid Studio characters to create a series of cartoon episodes. Unity supports "real time" and "baked" lighting. So which to ...
Read moreBVH to Humanoid Animation Clips for Unity
December 5, 2021I subscribed to @MuRo\ CG's "PlayAnimaker" on Pixiv. He is doing some cool work with using VR headsets for Anime style output. You can use ...
Read moreHosting your video rich web stories
August 24, 2021I have been exploring creating an animated comic using Google web stories, a HTML format designed for vertically oriented video and images. One of the ...
Read morePixar's Universal Scene Description
August 15, 2021I just came across Pixar's Universal Scene Description language. It’s a file format they use for all of their movies. It was interesting to see ...
Read moreUsing Deepmotion.com to create custom walk cycles
July 6, 2021I am have been working on a lightly animated comic (pages, with speech bubbles, but where there is a short video clip on each page ...
Read morePrefabs vs Prefab Variants in Unity
July 3, 2021I have been exploring the new Sequences package beta for Unity for animation and one of the things it makes heavy use of was Prefab ...
Read moreThe New Unity Sequences Support for Cinemachine
June 25, 2021(UPDATED Jun 28, 2021 to reflect my greater understanding.) Just a quick blog of my initial experiences and understanding of the new sequences support. I ...
Read moreDesigning Scene Shots with Lens Settings in Unity
June 19, 2021I subscribe to MasterClass.com and a new lesson series from James Cameron was just released (yes \ the\ James Cameron) where one of the lessons ...
Read moreAnime Scene Analysis (Fruits Basket)
June 14, 2021I still dream of creating a lightly animated anime styled comic, using VRoid Studio characters in Unity (an engine for creating games). Even if I ...
Read moreWhat is the fastest way to create an animation clip or pose on a budget?
April 11, 2021I am trying to create a comic series using 3D VRoid characters. So far it has been more learning than creating content. I have slowly ...
Read moreGreat advice for writing a good story, by some old guy
March 20, 2021There are probably some great books on how to write good drama scripts, but I came across a reference to ‘The Poetics’ written by Aristotle ...
Read moreWeb Stories and Comic Speech Bubbles
March 7, 2021I am planning to reboot my "Extra Ordinary" animation series using web stories. The animated version was fun, but I found it too hard for ...
Read moreTiling for Expressions with VRoid Characters
January 19, 2021If you have watched Suvidriel's YouTube channel you will know you can have multiple textures for your VRoid character face, clothes, etc using tiling. This ...
Read moreExample Expressions from Blendshapes with VRoid Studio, HANA_Tool, and Unity
January 15, 2021This post includes an update on my plans to do expressions with VRoid characters for the purpose of creating short animated video clips using Unity ...
Read moreCreating your own animation teaches greater appreciation for the experts!
December 31, 2020I am having a go at a 3D animated comic series. I am getting closer, getting the ground work out of the way (e.g. https://twitter.com/xordinary99/status/1344592878509572096?s=21). ...
Read moreFirst Experiences with Low End Motion Capture Tools
December 17, 2020Yesterday I wrote a blog post on a list of low end motion capture tools. Today I thought I would share my opinions and (limited) ...
Read moreLow End Motion Capture Tools
December 16, 2020One of my personal challenges is how to create 3D animated content with relatively low effort and decent quality. I have been building up a ...
Read morePlot and Story Structure
November 6, 2020If you search online for how to structure Manga, Anime, a Webtoon comic, or more you will find various discussions on what terminology to use ...
Read more3D Anime Approaches (and thoughts for myself)
November 5, 2020My personal goal is to create an semi animated comic. In particular, create a "web story" per episode of a series. I do not plan ...
Read moreUnity Blendshapes to add Muscles to VRoid Characters
November 3, 2020VRoid gives you a lot of flexibility over many things of a character, but arm thickness is not one of them. You can control the ...
Read moreRiding a Scooter in Unity with VRoid Characters
October 30, 2020I wanted to have a character ride an electric scooter. I am not going to worry initially about mounting and dismounting, but I do want ...
Read moreAnimating VRoid Facial Texture Changes in Unity
October 19, 2020Some expressions involve changing the face structure (a smile is created by a blend shape) while others involve changing the texture of the face (like ...
Read moreChanging Facial Expressions (part 3)
October 14, 2020I recently shared a blog post on a Unity script I am experimenting with to add ARKit compatible expressions to VRoid characters. Of course the ...
Read moreAnimating Hand Poses in Unity
October 12, 2020I have described challenges in animating facial expressions in a previous post. Facial expressions are based on "blend shapes" to adjust the shape of the ...
Read moreChanging Facial Expressions (part 2)
October 10, 2020I previously wrote a post on Changing Facial Expressions where I went through the basics of how to control facial expressions in Unity. Since then ...
Read moreGenerating iFacialMocap Blend Shapes in Unity for VRoid Characters
October 4, 2020I have been exploring iFacialMocap, an iOS app that uses the iPhone "ARKit" library to convert facial expressions into a series of movements. These can ...
Read moreSpeech Bubbles in Unity
September 14, 2020One of the projects I plan to undertake is to create a cartoon series using "web stories", a format for browsing through visual content on ...
Read moreCopying BlendShapes in Unity with a Script
September 7, 2020My goal is to create characters in VRoid Studio and then use them in an animated video created in Unity. A part of this challenge ...
Read moreUnity Locomotion Package Trials and Tribulations
August 23, 2020Runevision developed a locomotion system for use with Unity. It deals with issues such as walking over sloped or uneven surfaces, making sure the feet ...
Read moreUsing Animation Clips with VRoid Characters in Unity
August 16, 2020In this post I describe my current plans for animation of VRoid Studio characters in Unity (using animation clips). I might change my mind on ...
Read moreChanging Facial Expressions
August 10, 2020VRoid characters in Unity include "Blendshapes" (called "Shape Keys" in Blender) that morph the eyes, eyebrows, and mouth on the face to create different expressions. ...
Read moreControlling VRoid Eyes in Unity
August 8, 2020The eyes are an important part of acting. They convey a lot of emotion, from their shape to what they are looking at. It is ...
Read moreMaking VRoid Characters Blink in Unity
July 29, 2020By default, characters loaded into Unity using UniVRM do not blink. You can animate blinking yourself using animation clips, but UniVRM also provides a script ...
Read moreVRoid Studio and Unity Posts
July 29, 2020This post provides a list of my blog posts related to VRoid Studio and Unity for creating animations (movies, short cartoons, etc). I will come ...
Read moreMaking Characters Move in Unity
July 28, 2020A common requirement is to have characters move around a scene. There are different ways of achieving this with different degrees of complexity. As I ...
Read moreTimelines and Cameras in Unity
July 27, 2020In this post I summarize the Unity terminology related to Cinemachine timelines and cameras. Cinemachine is a package for Unity design to create cutscenes or ...
Read moreVRoid Studio Characters and Animation in Unity
July 26, 20203D models are created by external applications and then loaded into Unity as assets. Characters, furniture, buildings etc are all models. VRoid Studio can export ...
Read moreUnity Basic Terminology
July 25, 2020There are a few foundational concepts that are worth understanding in Unity. These concepts are used in a variety of ways, as will be shown ...
Read moreInstalling VRoid Studio and Unity
July 21, 2020In this post I give an overview of how to install VRoid Studio and Unity. Both products have installation instructions that I recommend you read ...
Read moreSetting the scene: VRoid + Unity for animated cartoons
July 20, 2020"I wonder how hard it would be to use VRoid Studio and Unity to create an animated movie?" I am starting this series of blog ...
Read moreProject Wookie - A Beginner YouTube Playlist
October 22, 2018I have been creating a series of Live Streams on put into a playlist called "Project Wookie" on my Behind the Scenes channel on YouTube. ...
Read moreMusic Videos in Character Animator (part 3)
August 30, 2018I have previously shared two videos on YouTube on some ideas for syncing animation with a music track in Adobe Character Animator. But there as ...
Read moreComics via Adobe Character Animator and Indesign
August 21, 2018After hitting some delays with volunteer voice actors, I decided to have a go at turning my animation into a comic. No voice actors required! ...
Read moreTiming Music with Character Animator movements
August 8, 2018I just did a YouTube video of some ways to get more precise recordings of hand positions etc. Hopefully contains some useful tips. (This page ...
Read moreDangles and Physics (Collisions) Don't Mix
August 2, 2018This is just a pointer to a post I did in the forums, so I can find it again later: https://forums.adobe.com/thread/2520232. Basically the physics collision ...
Read moreExtending Artwork and Fixing the Origin
August 2, 2018This is a pointer to a forum post I did, so I can find it again later. It talks about the need to fix the ...
Read moreAdobe Character Animator Behaviors
July 8, 2018This post is for intermediate Adobe Character Animator users. It goes into “behaviors” in greater depth than may be first clear from reading the user ...
Read moreExporting Adobe Character Animator Videos with Transparency
July 8, 2018Adobe Character Animator (Ch) integrates with other Adobe products such as Adobe After Effects (AE) and Adobe Premier Pro (PP) using a feature called “Dynamic ...
Read moreTitles and Captions on Your Animations
April 27, 2018Character Animator can do some cool animations, but it does not have any build in support for titles or captions. So how should you go ...
Read moreA First 360 View Photo
April 24, 2018With Virtual Reality (VR) and Augmented Reality (AR) being all the rage, tools for 360 degree views are getting better. Even this WordPress blog can ...
Read moreDebugging Adobe Character Animator Eyes
April 21, 2018A common issue for newcomers in the Character Animator (Ch) forums is getting eyes to work correctly. They are a bit finicky, but I find ...
Read moreMusic and Sound Effects
March 30, 2018Well, I thought I was pretty well done and ready to publish episode 1. I had the animation all complete, voices all recorded, a final ...
Read moreGenerating a MP4 Video from Unity 3D
February 12, 2018It took me a little to find, but generating videos from Unity 3D turns out to be not that hard. (Well, its not 100% sorted ...
Read moreProject Structure Update
February 8, 2018My previous post on Project Structure was before I had completed my first episode. So, what has survived as I move on to episode 2 ...
Read moreButterflies and Poppies
February 4, 2018This is for some background filler for a future episode. I wanted to get a bit of nature in the background, so decided to have ...
Read moreEarly Photos
February 1, 2018The characters may be tweaked further before they are introduced into various episodes, but some early photos introducing the main characters. Sam, the center of ...
Read moreProject Structure
December 4, 2017In this blog I describe how I am organizing my project of creating an animated cartoon episode. Please feel free to share your experiences in ...
Read moreTool Chain
December 4, 2017In this post I describe the tool chain I currently use behind the scenes to create an animated video clip. It’s basically the Adobe Creative ...
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